Evaluation and User Testing The Evaluation process occurs throughout the design process, it allows for finished products to be evaluated which is used to collect information to help in further improving the quality of the product. Changes to a product, however, should be made through informed feedback from users. One method of obtaining this feedback … Continue reading Week 9
Author: andrepalarca
Week 8
Prototyping - Logos and Icons What is an icon? A key concept to know immediately is that an App Icon is NOT a logo. An app icon is the visual anchor representing a brand or product. App icons are small in size but make a large contribution to an app’s success. Furthermore, icons are not scalable and … Continue reading Week 8
Week 7
App Interface Design Launch Screen Most apps these days have launch screens, these launch screens are primarily used to help reinforce the brand / logo of the app. The Launch Screen is a screen used when an app is initializing, allowing for features to load in the background. Furthermore, they generally require a touch gesture to … Continue reading Week 7
Week 6
User Scenarios User scenarios are the stories that your user personas act out. They are usually represented visually and you can predict how certain types of users, represented by your personas will interact with your website/application in a given situation in order to complete a given goal. User scenarios are a useful tool as it … Continue reading Week 6
Week 5
Personas Personas are representations of the goals and behaviors of the hypothesized group of users. They are discussion documents that we use to help us see our work through the eyes of the target market — our internal and external stakeholders: customers, suppliers, donors, staff, constituents, citizens etc. User Personas User Personas help the individual … Continue reading Week 5
Week 4
Understanding the Device The concept of understanding a device means actively using the device. If you’re planning on designing for a smartphone, it is imperative you establish what device/platform you will be using as each device has their own unique user interactions, UI elements, terminology & device characteristics. Common iOS Gestures Tap - Building block … Continue reading Week 4
Elevator Pitch
Roundhouse MMA Timer by Andre Palarca These days boxing and MMA are easily confused, and each sport has a different set of rules & timers. It is extremely important to ensure that people are using the appropriate timer for their selected training routine. Well, how do I know what to use for my MMA training … Continue reading Elevator Pitch
Week 3
The process behind App Design The design process encompasses every intentional action that is meant to produce something. As soon as soon an idea is formed the design process begins. Idea An idea is your foundation and what you will be building around. Everything starts with an idea, whether your own or a clients, and … Continue reading Week 3
Logo and App Design Review
Title, Logo and Visual Design Review Sheet Logo Before & After Artwork Before After
Week 2
App Design and Development Process Designing for apps requires a deep knowledge of devices, which means developing the way we think about designing user interaction and interfaces. New device categories such as smartwatches force designers to constantly learn new design paradigms. Apps are often designed to look like miniature websites, and in turn they … Continue reading Week 2
